using Cosmos.System.Graphics; using System; using System.Drawing; namespace CosmosKernel1 { class Clock : App { public Clock(uint width, uint height, uint x = 0, uint y = 0) : base(width, height, x, y) { name = "Clock"; } public override void _Update() { } void drawHand(Canvas vMWareSVGAII, uint color, int xStart, int yStart, int angle, int radius) { } } }